AI Insights · Timothy · January 2022
Top 5 Pixel Games Performance in Lebanon, Q4 2021
Analysis of the performance metrics for the top 5 pixel games apps in Lebanon during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 pixel games on a unified platform in Lebanon saw varying performance trends in downloads, revenue, and active user metrics. Here’s a detailed look at each app's performance during this period, based on data from Sensor Tower.
Growtopia by Ubisoft showed a notable increase in weekly revenue, starting from $77 at the end of September and peaking at $386 in early November. By the end of December, revenue settled around $264. Downloads fluctuated mildly, with a notable rise to 287 in the last week of December. Active users saw a decline from 450 in late September to a low of 331 in late November, but rebounded to 522 by the end of December.
Color by Number: Coloring Games from Wildlife Studios experienced relatively steady weekly revenue, oscillating between $159 and $199. Downloads saw a significant surge, starting at 878 in late September and reaching an impressive 6.2K by the end of December. Active users followed a similar trend, increasing from 5.2K to over 20.8K during the same period.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. had a mixed quarter. Revenue peaked at $272 in mid-October before declining to $51 by the end of December. Downloads showed a downward trend initially but picked up to reach 7K in the final week of December. Active users remained relatively stable, fluctuating between 43K and 55K throughout the quarter.
Sandbox - Pixel Art Coloring by Alexey Grigorkin saw modest revenue increases, with a notable peak at $176 in mid-November. Downloads were low, ranging from 15 to 102, but active users showed a steady rise from 1K to 1.6K by the end of December.
Jetpack Joyride from Halfbrick Studios had relatively stable revenue, peaking at $55 in late December. Downloads fluctuated, with a high of 428 in late September and a low of 116 in late November, ending the year at 282. Active users declined from 3.4K in late September to about 2K in early December, before rising slightly to 2.3K by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.